Game Audio
Sound design, music composition, and technical audio implementation for interactive experiences. I specialise in Unreal Engine 5 audio systems using MetaSounds, adaptive music, and gameplay-driven sound design. Working on a game and need full audio coverage? Let's talk.
I start with the feel of the game, the emotion it's trying to create and the world it's trying to build, and let that drive every audio decision. Good game audio should move a player without them ever stopping to notice it, and that's the standard I hold my work to. I take on full contracts covering sound design, music composition, and in-engine implementation, so you get one person who owns the whole audio picture from start to finish.
Unreal Engine 5 · MetaSounds · FMOD · Reaper · Full Pipeline
New on the blog: MetaSounds in Unreal Engine 5 →Shattered Realms In Development
Sound Design · Music Composition · UE5 Audio Implementation
Full-stack audio role on a dark fantasy action rogue-lite RPG built in Unreal Engine 5. Covered every sound category in the game, from elemental combat abilities and procedural ambience to UI, all implemented entirely in-engine using MetaSounds. Designed an adaptive music system where wave bosses trigger vertical stem layering, world bosses trigger full horizontal transitions, and player death cues its own musical response.
Pick-a-Pocket Released 2023
Sound Design · Music Composition · Audio Implementation
A Victorian-era stealth PvP game set in the gaslit streets of London. Handled sound design, music composition, and audio implementation across gameplay systems including stealth mechanics, environmental audio, and UI, built in Unreal Engine 4 with FMOD. Built the Victorian atmosphere through environmental audio that reacts dynamically to player proximity and actions.
More projects coming soon