MetaSounds in UE5: The Case for Ditching Middleware
I used to assume middleware was essential for Unreal audio pipelines. Then I built an entire rogue-lite RPG using nothing but MetaSounds. In this post, I break down why I ditched FMOD for UE5, how MetaSounds transformed my sound design workflow, and why I think more audio designers should take it seriously.
Using Audio Benchmarks to Improve Communication in Early Game Development
Translating sound design ideas in game development? Audio benchmarks act as a common language for your team, ensuring everyone understands your ideas. Streamline communication and create a clear soundscape for your game.